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Battlefield 3

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Battlefield 3
Bf3
Developer(s) EA Digital Illusions CE
Publisher(s) Electronic Arts
Series Battlefield
Release Date(s) US: 25th October 11
EU: 28th October 11
Genre(s) First-Person Shooter
Mode(s) Single Player
Co-operative Mode
Multiplayer
Platform(s) Xbox 360
Predecessor Battlefield: Bad Company 2
Battlefield 4

Battlefield 3 (BF3) is a first-person shooter video game, developed by DICE and published by Electronic Arts. It is the twelth installment in the Battlefield Series and it was released on 25th October 2011 for Xbox 360. A sequel to BF3 has since been released with the name of Battlefield 4.


Overview

Battlefield 3 was revealed on February 4, 2011 with a teaser trailer called My Life, and was the cover story of the March 2011 issue of GameInformer.[7] The game was first showcased on March 1, 2011 during GDC 2011, which revealed unedited gameplay for the first time. DICE announced shortly after that the development of the PC versions of Battlefield 1943 and Battlefield: Bad Company 2'Onslaught were cancelled to concentrate on the development of Battlefield 3, stating it would be their biggest Battlefield release yet.

[1]Jet combat in Battlefield 3 The game includes both singleplayer and co-operative campaigns and features multiplayer gameplay similar to the classic Battlefield 2. Jets made their return as pilotable vehicles, along with prone as an available stance. The PC version is able to support 64 players simultaneously in multiplayer; consoles, however, can only support up to 24 players, resulting in smaller maps.[9] This installment uses a completely new engine, named Frostbite 2, the successor to theFrostbite Engine used in the Bad Company series.


[2]Destruction with the new Frostbite 2 engine, seen in a Paris street The engine introduced Destruction 3.0, allowing for a much larger range of destructible objects, other then buildings, for more realistic destruction. Audio was another focus for the game. There are audio cues that, for example, will let players know if a tank is moving towards or away from them, or if it is having trouble climbing a slope.

<The developers had recorded real life sounds of vehicles and weapons from a military training exercise with their goal being to create "cleaner and brighter audio."[10] As stated by Thomas Danko, voice over producer at DICE: "No FPS ever had this large amount of VO variations for Multi Play, not even close. Over 300 for the "Man down" event alone."



See Also

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