Developer(s) Q Entertainment
Publisher(s) Bandai, Nintendo
Release Date(s) Nintendo DS
JP March 10, 2005
NA June 27, 2005
PAL September 23, 2005
December 10, 2008[1]
Genre(s) Puzzle
Mode(s) Single player, Multiplayer
Rating(s) CERO: Free
ESRB: E (Everyone)
PEGI: 3+
Platform(s) Nintendo DS, Mobile Phone, Xbox 360 (XBLA)[1]

Meteos is an action puzzle video game for the Nintendo DS portable gaming system. The name of the game comes from the English word meteor, translitered to "meteo". Meteos was developed by Q Entertainment and published by Nintendo and Bandai. The producer for the game was Tetsuya Mizuguchi and lead designer was Masahiro Sakurai. The game was released in Japan on March 10 2005. The North American release date was June 27 2005 (see 2005 in video gaming).

Meteos was very well received upon its release.[2] Meteos is often compared to Lumines, a game for PlayStation Portable by the same developer, which also features falling blocks. In general, Meteos relies heavily on speed and reflexes, while Lumines relies heavily on rhythm and concentration.

Gameplay and controls

Most of the action takes place at the bottom screen of the DS unit (the section referred to as the atmosphere). Blocks ("Meteos") fall down from the top of the screen and start to form stacks. The player can move blocks up and down in a stack using the stylus, or alternatively by using the control pad and A button.

The player aims to line up three or more matching blocks. When a horizontal or vertical row of at least three blocks is formed, the row of blocks will ignite and turn into a kind of tiny rocket engine. The rocket then pushes the blocks above it towards the top of the screen. To lift a large amount of blocks, additional rows of blocks must be formed in a quick succession (secondary ignition). Also, if an ignited pile of blocks falls back down and, in doing so, causes another set of blocks to ignite, the pile will boost back up again, wider than before. This is called a step jump.


Screenshot of Meteos from the Nintendo DS.

The goal of the game is to lift blocks past the top of the bottom screen, turning them into sparks at the top screen (orbit). If any column of unignited blocks grows beyond the top of the bottom screen and is not dealt with, it's game over (annihilation). When a stack of blocks gets dangerously high, the stack will flash and the game will sound a warning signal, until either the game ends or a quick action by the player averts the disaster.

Holding down the L or R button, or tapping the appropriate on-screen icon, activates the speeder, making blocks fall faster. Certain game modes allow the player to collect items, which produce various helpful effects when the player activates them, or, in the case of smoke screens and weights, by launching them to the opposing planet.

Meteos has 32 different planets that serve as the different levels to play on in the game. Each level differs in many aspects, including the size of the playing field, the blocks (both in terms of their graphics and which types are on the level), gravity, and the acceleration that horizontal and vertical ignitions give the blocks. One world, Oleana, has blocks that fall if as if underwater; in another world, Gravitas, gravity is so heavy it's almost required to achieve secondary ignition in order to move blocks off the screen. One world, Hevendor, has no gravity whatsoever, so blocks launch completely off the screen almost immediately after being ignited. All the unignited Meteos that are launched are accumulated in the player's profile and can be spent, in a process called "Fusion", to unlock planets, sound tracks, power-ups, and "Time" and "Soul" rare metals, which themselves are used as ingredients in further Fusions.


The story begins with the evil, sentient planet Meteo attempting to destroy the many worlds of the galaxy by sending meteos through space to stack up on the surface of the planet until so much mass has accumulated that the planet collapses under its own weight. However, the peoples of the various world discover that if three meteos of the same color line up, they ignite and sent the blocks stacked on top of them back up, into space. Using this knowledge, the many worlds begin to fight back and build a spaceship, the Metamo Ark, out of the very Meteos that once threatened them. United, the many species fly from planet to planet, helping the people there send the meteos back into space, before finally attacking the evil planet itself.

The game has numerous endings, which are unlocked by defeating star trip mode in different ways. After an ending is unlocked, credits roll, and the player can play a game of Meteos with tiny blocks and a very tall game board. If one uses the speeder to fill up the board, the credits end prematurely. The player can also hold the START button down to speed up the credits.


Famitsu magazine awarded the game a high 38 out of 40.[3] X-play gave it their first DS "5 out of 5" rating, which has only been awarded to three other games: Castlevania: Dawn of Sorrow, Mario Kart DS, and, two and a half years later, The World Ends with You.

Meteos Wars

Meteos Wars is the Xbox Live Arcade version of the game with a release date of December 10, 2008 for 800 MSP.[1]


  1. 1.0 1.1 1.2 "Meteos Wars to shower XBLA [update]". Joystiq. Weblogs.
  2. Meteos at Metacritic
  3. Freund, Josh (March 2, 2005). "News - Latest Famitsu scores - Meteos gets a 38/40!". Retrieved on 2008-12-14.

External links