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Project Scorpio

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Project Scorpio (Also known as Xbox Scorpio) is the code name for Microsoft's upcoming console. It is set for release in Late 2017 just in time for the holiday season. Like the Xbox One S Project Scorpio will support 4k Ultra HD and will be significantly more powerful than previous models of the the Xbox One.


During its E3 2016 press conference, Microsoft announced an upcoming hardware refresh of Xbox One codenamed "Project Scorpio", which is scheduled to be released in late 2017. The console will be a high-end model with upgraded hardware that Microsoft claimed would make it the "most powerful console ever"[1][2]. The hardware supoort support 4k gameplay, as well as virtual reality. Xbox division head Phil Spencer stated that Scorpio was designed as a response to the growth of 4k gaming and VR in the high-end personal computer market, and that existing Xbox One games will experience performance improvements.


The console will utilize a system-on-chip codenamed Scorpio Engine, which incorporates a 2.3 GHz octa-core CPU, and a Radeon GPU with 40 Compute Units clocked at 1172 MHz, generating 6 teraflops of graphical computing performance. It also includes 12 GB of GDDR5 RAM, with 4 GB reserved for the OS. To optimize Scorpio for a goal of allowing existing Xbox One titles to be played in 4k, Xbox developers used internal debugging software to collect GPU traces from major games that did not run at full 1080p resolution on the original Xbox One, so that Scorpio's internal hardware could be carefully customized for optimal performance that reaches these goals. Scorpio will support HDMI 2.0, and supersampling of 4K rendering to 1080p displays. Scorpio Engine's CPU utilizes a custom platform designed to maintain compatibility with the Jaguar CPU of the original Xbox One, while gaining 31% in performance; it is unrelated to AMD's current Ryzen architecture. The console will use a vapor chamber method for cooling the SoC, and motherboards will be tailored to the exact voltage needs of each individual Scorpio SoC to optimize their output and energy usage.[3]

Project Scorpio will be compatible with all existing Xbox One software and accessories[4]. Though Xbox Games marketing head Aaron Greenberg stated that Scorpio will have no exclusive titles[5], general manager of game publishing Shannon Loftis remarked in a follow-up interview that he was not sure on this point, and exclusivity would be "up to the game development community; what do they want to do.[6]"In regards to virtual reality, Microsoft has yet to reveal any specific partnerships or hardware support, but Spencer stated that "you can imagine at the price point of Scorpio—which we haven't actually said, but think about consoles and where they live in terms of price point—having something at six teraflops that will get millions of people buying it is very attractive to some of the VR companies that are out there already, and we've architected it such that something will be able to plug right in and work."[7]


Project Scorpio has been said to be a competitor to PlayStation 4 Pro, a hardware update of PlayStation 4 released in late-2016 that similarly focuses on 4K gaming and improved virtual reality performance. In October 2016, Penello stated that Scorpio's performance advantage over PS4 Pro would be "obvious", noting that the PS4 Pro's GPU only had 4.2 teraflops of graphical computing performance in comparison to Microsoft's stated 6 teraflops for Project Scorpio.[8][9] 

Reaction from the media

Some journalists considered that Microsoft's messaging and positioning of Scorpio alongside the release of the Xbox One S is at odds with themselves and was "confusing".[10][11]


See Also

Reference List


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